Friday, 24 June 2011

Books for sale

Right guys, got a load of art and game art books for sale. Difference being that ideally you can come and pick them up or I can post them to you but obv at your cost. The reason i'm not ebaying these is cause books cost a bloody fortune to post and with most sites offering free delivery, cost of book + postage prob = or more than the cost of getting it new. So anyhoo, below are a list of the books i've acquired from the days when I wanted to get into mobile phone games, being at uni and blah blah.






Make me an offer. The Game Art: Creation, Direction and Careers is currently missing the CD. I MIGHT have it somewhere but lets call it missing for now. If I find it, i'll edit my rambles.

I'm based in Edinburgh and I take paypal. If you would like to email me about any of these my address is rowena.aitken@gmail.com

Monday, 13 June 2011

meh skull

Having an off day. Can't quite get my eye in so decided to do a bit of practice from a model skull I currently have balanced on a pint glass.

It's meh but it's ok, it's just a practice.

~1hr


Video here

Monday, 23 May 2011

kneeling knight ref page


For you to look at while I livestream.

www.livestream.com/rowena

Sunday, 22 May 2011

BkM update


bit of lighting yada yada, stuff, pff...

Friday, 20 May 2011

sketchover for Charco



Ciaran Lucas' piece over on cghub, which I would link you to if cghub wasn't down AGAIN.

Thursday, 19 May 2011

Monday, 16 May 2011

This is good, but also bad




Right, come to a stinking realisation. The next piece I am very proud of but it has also taught me an important lesson.

I loved working on this and I think it's a great image HOWEVER I spent too long on it.

See the problem with working digitally is the ability to zoom in, and while it is good practice not to zoom in past 100% which I rarely do these days working @100% on a 1/4 page illo is a complete and utter waste of time. Now when working @100% I do keep a window @ print size of the same piece so I can track progress but sometimes you get sucked in to the little folds and creases. Half an hour passes then you glance at the print size piece and lo you can barely make out that bit of spit and polish on Crumbly's face.

So what am I going to try and do this week? That's right work on my pieces on screen at print size ONLY.

So attached is the finished image for Frog God Games for Hex3, a comparison between 100% and print size (for ref my screen res is 1920x1200 but i've cut the toolbar off at the bottom) and the line work just cause I liked it.

In a way i'm a little bit pissed off but then if I learn from it then that makes this piece very valuable. Even if I deleted that piece right now the knowledge would have been gained (although payment would not find it's lovely way into my bank account).