Saturday, 9 July 2011

THE BLOG HAS MOVED

Nothing to see here from now on. Blog is now on my website at http://rowenaaitken.com/

Sunday, 26 June 2011

Alchemy

Having a bit of photoshop overload so switching to a new prog for some idea gen.

Alchemy

I used it a few years ago and thought it was "cool" but didn't feel I could use it for what I wanted to create. Just messing around with it and very quickly came up with some nice things (not useful to what i'm doing but interesting).

Also, remember to save as a jpg or pdf. Just saved one as a svg(?) and it will not open in anything. I am a dufus.

Friday, 24 June 2011

Books for sale

Right guys, got a load of art and game art books for sale. Difference being that ideally you can come and pick them up or I can post them to you but obv at your cost. The reason i'm not ebaying these is cause books cost a bloody fortune to post and with most sites offering free delivery, cost of book + postage prob = or more than the cost of getting it new. So anyhoo, below are a list of the books i've acquired from the days when I wanted to get into mobile phone games, being at uni and blah blah.






Make me an offer. The Game Art: Creation, Direction and Careers is currently missing the CD. I MIGHT have it somewhere but lets call it missing for now. If I find it, i'll edit my rambles.

I'm based in Edinburgh and I take paypal. If you would like to email me about any of these my address is rowena.aitken@gmail.com

Monday, 13 June 2011

meh skull

Having an off day. Can't quite get my eye in so decided to do a bit of practice from a model skull I currently have balanced on a pint glass.

It's meh but it's ok, it's just a practice.

~1hr


Video here

Monday, 23 May 2011

kneeling knight ref page


For you to look at while I livestream.

www.livestream.com/rowena

Sunday, 22 May 2011

BkM update


bit of lighting yada yada, stuff, pff...

Friday, 20 May 2011

sketchover for Charco



Ciaran Lucas' piece over on cghub, which I would link you to if cghub wasn't down AGAIN.

Thursday, 19 May 2011

Monday, 16 May 2011

This is good, but also bad




Right, come to a stinking realisation. The next piece I am very proud of but it has also taught me an important lesson.

I loved working on this and I think it's a great image HOWEVER I spent too long on it.

See the problem with working digitally is the ability to zoom in, and while it is good practice not to zoom in past 100% which I rarely do these days working @100% on a 1/4 page illo is a complete and utter waste of time. Now when working @100% I do keep a window @ print size of the same piece so I can track progress but sometimes you get sucked in to the little folds and creases. Half an hour passes then you glance at the print size piece and lo you can barely make out that bit of spit and polish on Crumbly's face.

So what am I going to try and do this week? That's right work on my pieces on screen at print size ONLY.

So attached is the finished image for Frog God Games for Hex3, a comparison between 100% and print size (for ref my screen res is 1920x1200 but i've cut the toolbar off at the bottom) and the line work just cause I liked it.

In a way i'm a little bit pissed off but then if I learn from it then that makes this piece very valuable. Even if I deleted that piece right now the knowledge would have been gained (although payment would not find it's lovely way into my bank account).

Sunday, 13 February 2011

Dr Sketchy's V-tines Spesh pt 2






Since blogspot only lets you upload 5, here's the rest.

Dr Sketchy's V-tines Spesh






Just back from Dr Sketchy's, ashamed to say it's my first life drawing sesh since graduating in 2006. Bad bad bad. But I did love it and will def go again (the novelty of drinking beer whilst drawing will not wear off soon ;))

Not the most awesome work but i'm going to these classes to improve so fingers crossed it works :)

Sunday, 30 January 2011

CS5 and Wacom woes

Ok internets I need your help. Serious issues are afoot. Going to write this as simply as I can, hopefully without swearing.

Photoshop CS5 is not recognising pen sensitivity UNLESS I do the following.

1. Uninstall the drivers
2. Restart pc
3. unplug wacom
4. reinstall driver
5. plug wacom back in
6. start photoshop

now this would be fine and dandy only that IF for whatever reason I need to/accidentally close photoshop or it crashes but as soon as I open photoshop again, no sensitivity which is a little bit annoying since I own a Wacom Intuos4 XL and I use pressure ALL THE TIME!

I have also tried the following:

1. a full format
2. reinstalling photoshop cs5
3. installing photoshop cs4 (same grief)
4. older drivers
5. starting/stopping services
6. swearing at it
7. unplugging wacom
8. different usb ports
9. updating motherboard chipset

Which is more troublesome is A has the same version of Windows 7 (ie 64bit) on his laptop, with photoshop, with the same drivers. NO PROBLEMS.

Which leads me to think is it my pc hardware? Is it the motherboard?

This is driving me insane, I need to paint. How can it be so tempremental? Just... why? I can't spend my life rebooting my pc every time I want to open photoshop.

I live with a software engineer and A who has been building pcs since he was in nappies and they don't have a clue.

Please... someone... help?